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Wednesday, July 27, 2016

Ebook Download GURPS Robots (Steve Jackson Games)

Ebook Download GURPS Robots (Steve Jackson Games)

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GURPS Robots (Steve Jackson Games)

GURPS Robots (Steve Jackson Games)


GURPS Robots (Steve Jackson Games)


Ebook Download GURPS Robots (Steve Jackson Games)

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GURPS Robots (Steve Jackson Games)

Product details

Series: Steve Jackson Games

Paperback: 128 pages

Publisher: Steve Jackson Games (February 1, 1997)

Language: English

ISBN-10: 1556342330

ISBN-13: 978-1556342332

Product Dimensions:

8.4 x 0.3 x 10.8 inches

Shipping Weight: 12.8 ounces

Average Customer Review:

4.5 out of 5 stars

5 customer reviews

Amazon Best Sellers Rank:

#1,615,251 in Books (See Top 100 in Books)

For some, this may seem heavy handed and there is a lot of detail you can get lost in, but if you're the kind of technically-minded guy (or gal) who loves fleshing out robots, this book is for you. Even if you don't own GURPS 3rd edition (or any GURPS system) this book will give you plenty of ideas for sci fi campaigns.

The original purpose of GURPS was to be simple and realistic. This supplement is quite realistic, but not at all simple. You will need a calculator to create any bot in a reasonable time, and you will need to go over the stats for mistakes. That being said, they do offer a good selection of pre-generated bots, including two warriors and a evil man-eating bio-bot. My advice is to only create actual stats for major characters and anything entering into battle. Just treat anything else as a skill and a set of tools. I mean really, do you really need the exact stats of a robot janitor-especially when creation of said stats will take 1-2 hours?

This book has everything you need to design robots, either as NPC or as player characters. From tiny microbots to huge warbots. You can also use the book to design cyborgs, androids and biomorphs. Need GURPS Basic Set to play - this is just a supplement. Cool bibliography of novels, nonfiction, movies, plays, comics, manga and anime that have to do with the subject or come close to it.

Full of detail and information, very useful.

This is a great GURPS book to use as a guide in futuristic campaigns. Adds new rules, new features and some do not appear in Compendium I. Teaches how to make any type of robot your imagination desires.But nothing is perfect...Did you ever think GURPS' rules are complex? Well, think twice before reading this book. There is an entire new chapter to cover new rules for size and shape, power matrix, type of body (humanoid, submarines, "snake" types, etc.). Oh and don't forget your calculator to build a new PC or NPC. I like rules, they make the game very realistic, but I have to say that after the second character the rules become a pain...Thank to the Gods of roleplay, there is an example of making a robot character: A dangerous female robot that serves as bodyguard.

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